The Word Made Digital (CMS 609J, Fall 2009)

Teaching Resource
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Video games, digital art and literature, online texts, and source code are analyzed in the contexts of history, culture, and computing platforms. Approaches from poetics and computer science are used to understand the non-narrative digital uses of text. Students undertake critical writing and creative computer projects to encounter digital writing through practice. This involves reading and modifying computer programs, so previous programming experience, although not required, will be helpful. The graduate section includes additional assignments.

(Source: Course description.)

Creative works referenced

Titlesort descending Author Year
A Humument Tom Phillips 1970
Arteroids Jim Andrews 2003
Bad Machine Dan Shiovitz 1999
Lexia to Perplexia Talan Memmott 2000
M.U.C. Love Letter Generator Christopher Stratchey 1952
Morpheus Biblionaut William Gillespie, Travis Alber 2009
overboard John Cayley 2004
riverIsland John Cayley 2007
Star Wars, One Letter at a Time Brian Kim Stefans 2005
Talking Cure Noah Wardrip-Fruin 2002
Text Rain Romy Achituv, Camille Utterback 1999
Translation John Cayley 2004
Under Language Stuart Moulthrop 2007
[theHouse] Mary Flanagan 2006

Critical writing referenced

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Jill Walker Rettberg