The Word Made Digital (CMS 609J, Fall 2009)

Teaching Resource
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2008
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Video games, digital art and literature, online texts, and source code are analyzed in the contexts of history, culture, and computing platforms. Approaches from poetics and computer science are used to understand the non-narrative digital uses of text. Students undertake critical writing and creative computer projects to encounter digital writing through practice. This involves reading and modifying computer programs, so previous programming experience, although not required, will be helpful. The graduate section includes additional assignments.

(Source: Course description.)

Creative works referenced

Titlesort descending Author Year
A Humument Tom Phillips
Arteroids Jim Andrews
Bad Machine Dan Shiovitz
Lexia to Perplexia Talan Memmott
M.U.C. Love Letter Generator Christopher Stratchey
Morpheus Biblionaut William Gillespie, Travis Alber
overboard John Cayley
riverIsland John Cayley
Star Wars, One Letter at a Time Brian Kim Stefans
Talking Cure Noah Wardrip-Fruin
Text Rain Romy Achituv, Camille Utterback
Translation John Cayley
Under Language Stuart Moulthrop
[theHouse] Mary Flanagan

Critical writing referenced

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http://www.elmcip.net/node/1056

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Jill Walker Rettberg