|
9:05 |
Adam Cadre |
2000 |
interactive fiction |
|
A Clash between Game and Narrative |
Jesper Juul |
1998 |
computer games, interactive fiction, narrative |
|
Ad Verbum |
Nick Montfort |
2000 |
interactive fiction, wordplay, puns, literary games, Oulipo |
|
All Roads |
Jon Ingold |
2001 |
interactive fiction, fiction, games, Inform |
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An Annotated Bibliography Of Interactive Fiction Scholarship |
|
|
interactive fiction |
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Authoring Software |
|
|
interactive fiction, software, electronic literature, hyperfiction, epoetry, algorithmic text generation, authoring system |
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Bad Machine |
Dan Shiovitz |
1999 |
interactive fiction, fiction, games, codework, TADS |
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Because It's Not There: Ekphrasis and the Threat of Graphics in Interactive Fiction |
Aaron Kashton |
2011 |
interactive fiction, ekphrasis, graphics, image and text, word and image, rhetoric |
|
Blending the Crossword with the Narrative: An Examination of the Storygame |
Jimmy Maher |
2008 |
interactive fiction, story game, immersion, interactivity |
|
Blue Lacuna |
Aaron A. Reed |
2009 |
interactive fiction, novel, reactive characters |
|
Blue Lacuna: Lessons Learned Writing the World's Longest Interactive Fiction |
Aaron A. Reed |
2010 |
interactive fiction, natural language, natural language source code, inform 7, story game, game, character, narrrative, technique |
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Book and Volume |
Nick Montfort |
2006 |
constraint, interactive fiction, city, space, work |
|
Brown House Kitchen |
Judy Malloy |
1993 |
interactive fiction, moo, generative |
|
Carrying across Language and Code |
Natalia Fedorova, Nick Montfort |
2012 |
translation, digital poetry, algorithmic text generation, interactive fiction, computation, electronic literature |
|
City of Secrets |
Emily Short |
2003 |
interactive fiction, espionage, fantasy, thriller |
|
Collaborations in E-lit |
Stephanie Strickland, Nick Montfort |
2011 |
collaboration, electronic literature, e-lit, the ecological thought, recombinant poetics, code, remix, appropriation, interactive fiction, platform |
|
Colossal Cave Adventure |
Will Crowther, Don Woods |
1976 |
interactive fiction, text adventure, 1970s |
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Command Lines: Aesthetics and Technique in Interactive Fiction and New Media |
Jeremy Douglass |
2007 |
interactive fiction, ludology, game studies, narrative theory, aesthetics of frustration |
|
Common Ground: One Night in a Three-story House |
Stephen Granade |
1999 |
interactive fiction, game, character, suburbs, TADS 2 |
|
Computing Language and Poetry |
Nick Montfort |
2012 |
poetry generator, digital poetics, narrative, computer narrative, interactive fiction, narratology, stanzory |
|
Creating Interactive Fiction with Inform 7 |
Aaron A. Reed |
2010 |
authoring, interactive fiction, how-to, programming, narrative, gaming |
|
Curveship: An Interactive Fiction System for Interactive Narrating |
Nick Montfort |
2009 |
interactive fiction, authoring system, development system, narrative variation |
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Curveship: An Interactive Fiction System for Narrative Variation |
Nick Montfort |
2011 |
interactive fiction, narratology, narrative, IF, interactive fiction system, narrative variation |
|
Cybertext Killed the Hypertext Star |
Nick Montfort |
2000 |
cybertext, hypertext, debate, ergodic, ergodic literature, interactive fiction |
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DAC 2000: A Choose-Your-Own-Trip-Report! |
Nick Montfort |
2000 |
interactive fiction, hypertext |
|
Deadline |
Marc Blank |
1982 |
interactive fiction, detective, mystery |
|
Digital Media |
Scott Rettberg, Jill Walker Rettberg |
2010 |
teaching, interactive fiction, narrative, hypertext, pedagogy, electronic literature |
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Electronic Literature (DIKULT 203, Fall 2011) |
|
|
electronic literature, e-lit, digital literature, digital literary studies, hypertext fiction, digital poetry, interactive fiction, teaching digital literature |
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Everybody Dies |
Jim Munroe |
2008 |
interactive fiction, visual narrative, ergodic, Java |
|
Forms of Future |
Michael Joyce |
1997 |
electronic literature, digital textuality, writing, interactive fiction, future, authorship |
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From Reality to Interactive Fiction and the Way Back |
Urs Richle |
2012 |
interactive fiction |
|
Galatea |
Emily Short |
2000 |
interactive fiction, fiction, chatterbot, chatterbot/conversational character, Inform, discourse |
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Galatea’s Riposte: The Reception and Receptacle of Interactive Fiction |
Lisa Swanstrom |
2012 |
interactive fiction |
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gCreating: Adventure in Style and The Marble Index in Curveship |
Nick Montfort |
|
interactive fiction, narration, narrative, literary art, interactive fiction system, artificial intelligence, e-lit, electronic literature |
|
Generating Narrative Variation in Interactive Fiction |
Nick Montfort |
2007 |
language generation, narratology, computational linguistics, interactive fiction |
|
Hadean Lands |
Andrew Plotkin |
2012 |
interactive fiction, iphone |
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Hitchhiker's Guide to the Galaxy |
Douglas Adams, Steven Meretzky |
1984 |
interactive fiction, space travel, science fiction, comedy |
|
Hors Catégorie |
David Benin |
2007 |
interactive fiction, drugs, doping, Tour de France |
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Hors-Categorie: An Embodied, Affective Approach to Interactive Fiction |
David Benin |
2008 |
interactive fiction, embodiment, affect, drugs, doping, Tour de France |
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IF Demo Fair, PAX East |
|
|
interactive fiction, indie game, art game, experimental games |
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Instant Memory |
Patricia Rydzok, Pedro Vitorino Olivera |
2007 |
flash fiction, interactive fiction, war, pollution, cloning |
|
Interactive Fiction |
Nick Montfort, N. Katherine Hayles |
2012 |
interactive fiction |
|
Interactive Fiction as Literature |
Mary Ann Buckles |
1987 |
interactive fiction, adventure games, computer games |
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Interactive fiction, virtual realities, and the reading-writing relationship |
Sarah Jane Sloane |
1991 |
interactive fiction |
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Interactive Fiction: The Computer Storygame 'Adventure' |
Mary Ann Buckles |
1985 |
interactive fiction, New Criticism, meaning, reader response |
|
Interactive Fiction? I prefer Adventure |
Francesco Cordelli, Don Woods |
2001 |
interactive fiction, interview, text adventure |
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Interview with Andy Campbell: “Digital Fiction and Interactive Fiction” |
Fabio De Vivo |
2010 |
e-literature, interview, digital fiction, interactive fiction |
|
Introduction [to New Narratives: Stories and Storytelling in the Digital Age] |
Ruth Page, Bronwen Thomas |
2012 |
narrative, storytelling, narratology, digital narrative, new media narrative, interactive fiction, hypertext, digital narratology, narrative interaction, identity, fiction |
|
Living Will |
Mark C. Marino |
2012 |
hypertext, interactive fiction, storygame |
|
L’avventura è l’avventura |
Francesco Cordelli |
|
interactive fiction, blog, Italian, text adventure |
|
maybe make some change |
Aaron A. Reed |
2011 |
interactive fiction, multimedia, Afghanistan, war, point of view, unreliable narrator, video, interactive documentary |
|
Mindwheel |
Robert Pinsky |
1984 |
interactive fiction, narrative, narrative games, games |
|
Mystery House Taken Over |
Nick Montfort, Dan Shiovitz, Emily Short |
2004 |
remix, adventure game, graphic adventure, interactive fiction, game mod, collaboration, hacking |
|
Original Chat: Exploring the Origins of the Turing Test |
Mark C. Marino |
2008 |
turing test, chatbot, artificial agents, interactive fiction |
|
Portal |
Rob Swigart |
1986 |
interactive fiction, science fiction |
|
Process-Intensive Fiction |
Noah Wardrip-Fruin, Michael Mateas, Nick Montfort, Emily Short, Aaron A. Reed, D. Fox Harrell, Pat Redding |
2010 |
digital poetry, digital fiction, computational process, hypertext fiction, interactive fiction, video games, variability, process intensity |
|
Savoir-Faire |
Emily Short |
2002 |
interactive fiction, fiction, games, Inform |
|
Shade |
Andrew Plotkin |
2000 |
interactive fiction, text fiction, text adventure |
|
Shakespeare in Simlish? Responsive Systems and Literary Language |
Noah Wardrip-Fruin |
2012 |
interactive fiction, language |
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Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky |
Dennis G. Jerz |
2007 |
interactive fiction, text adventure, code studies, spelunking, adventure |
|
The Gothic in Contemporary Interactive Fictions |
Van Leavenworth |
2010 |
gothic, interactive fiction, subjectivity, posthuman, unspeakable, live burial, labyrinth, uncanny, grotesque, vampire, historiographic metafiction, cybergothic |
|
The Interactive Fiction Archive |
|
|
|
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The International Interactive Fiction Community |
Nick Montfort |
2010 |
interactive fiction, community, competition, software |
|
Twisty Little Passages: An Approach to Interactive Fiction |
Nick Montfort |
2003 |
interactive fiction, riddles |
|
Whom the Telling Changed |
Aaron A. Reed |
2005 |
interactive fiction, narrative, hypertext, fiction, Inform |
|
Winchester's Nightmare |
Nick Montfort |
1999 |
interactive fiction, novel machine, setting, mental map, puzzles |
|
Workplace is Mediaspace is Cityscape: Nick Montfort on Book and Volume |
Jeremy Douglass |
2006 |
city, interactive fiction, games, constraint, space |
|
Zork 1: The Great Underground Empire |
Marc Blank, David Lebling |
1981 |
interactive fiction |