|
Afeeld |
A. J. Patrick Liszkiewicz |
2010 |
textual instrument, concrete art, digital poetry, games |
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All Roads |
Jon Ingold |
2001 |
interactive fiction, fiction, games, Inform |
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Animalamina |
Chris Joseph |
2003 |
animation, kinetic typography, children's poetry, collaboration, electronic music, Flash, games, generative, graphics, interactive, music, poetry, visual poetry |
|
Avatars of Story |
Marie-Laure Ryan |
2006 |
narrative, hypertext, Storyspace, interactive drama, games, narrative theory, story |
|
Bad Machine |
Dan Shiovitz |
1999 |
interactive fiction, fiction, games, codework, TADS |
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Basho's Frogger and JABBER |
Neil Hennessy |
2000 |
poetry, parody, games, haiku, Java, conceptual |
|
carrier (becoming symborg) |
Damien Everett, Melinda Rackham |
1999 |
collaboration, audio, memoir, documentary, javascript, VRML, viral, games, Shockwave |
|
Chroma |
Erik Loyer |
2001 |
narrative, poetry, audio, Shockwave, games, race |
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Cybertext Yearbook Database |
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Digital Arts and Literature – Is it Just a Game? |
Alexandra Saemmer |
2011 |
games, play, literariness |
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Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2011) |
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digital art, electronic literature, games, genre, antecedents |
|
Disasters Natural and Digital: The Secret Technologies of Jason Nelson |
Scott Rettberg |
2010 |
catastrophe, dark humor, games, Flash, absurdity |
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E-Formes 2: Au risque du jeu |
|
2011 |
poetry, games, interaction, borders, play |
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Electronic Writing II (LITR 0210D, Spring 2008) |
|
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visual poetry, hypertext, animation, games, electronic writing, workshop, soundscape, undergraduate |
|
Event-Space on the Move (On the Computer Games Philosophy) |
Janez Strehovec |
2010 |
games, event-space |
|
Eviscerating the Antiseptic (Interview with Jason Nelson) |
Jason Nelson, David Jhave Johnston |
2012 |
freedom, surrealism, games, authorship |
|
Façade |
Michael Mateas, Andrew Stern |
2005 |
3D, collaboration, generative, database, interactive drama, games, artificial intelligence, chatterbot/conversational character, ergodic/interactivity/participation |
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Foundations of Digital Games 2012 (Raleigh, North Carolina) |
|
|
games, game studies |
|
Game, game, game, and again game |
Jason Nelson |
2007 |
animation, Flash, audio, retro, games, parody/satire |
|
Gamely Interstitial: Narrative, Excess, and Artifactual Interstanding |
Stuart Moulthrop |
1999 |
narrative, comics, games, meaning, postmodern |
|
Golpe de Gracia |
Jaime Alejandro Rodríguez |
2009 |
narrative, Flash, hypertext, audio, games, critical/political/philosophical |
|
Grand Text Auto |
Michael Mateas, Andrew Stern, Nick Montfort, Mary Flanagan, Scott Rettberg, Noah Wardrip-Fruin |
2003 |
poetry, digital art, MERGEcollaboration, games, computer narrative |
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Grand Text Auto Exhibition at the Krannert Art Museum |
|
|
electronic literature, hypertext fiction, net.art, games |
|
Inanimate Alice, Episode 4: Hometown |
Kate Pullinger, Chris Joseph |
2008 |
narrative, audio, games, visual narrative, collaboration |
|
Jason Nelsons hemmelige teknologi |
Scott Rettberg |
2010 |
catastrophe, dark humor, games, Flash, absurdity |
|
Jean-Pierre Balpe ou les Lettres Dérangées |
Patrick Henri Burgaud |
2005 |
animation, Flash, multilingual, ALAMO, games, time-based, kinetic |
|
Labyrinth: the Rulebook without Game |
Mark C. Marino |
2001 |
games, playable manuals, Flash, audio, hypertext |
|
Looking Behind the Façade: Playing and Performing an Interactive Drama |
Jörgen Schäfer |
2009 |
interactive drama, games |
|
Mindwheel |
Robert Pinsky |
1984 |
interactive fiction, narrative, narrative games, games |
|
Networked Improv Narrative (Netprov) and the Story of Grace Wit & Charm: Rob Wittig's Thesis Defense |
Rob Wittig |
2011 |
netprov, improv, games, narrative |
|
New Word Order: Basra |
Sandy Baldwin |
2006 |
3D, interpretation, textual instrument, games, violence, hacktivist, game mod |
|
Oulipoems |
Millie Niss, Martha Deed |
2004 |
constraint, audio, collaboration, combinatorial, Flash, games, generative, place, poetry |
|
Reconstructing Mayakovsky |
Illya Szilak |
2008 |
narrative, hypertext, video, database, text movie, documentary, games |
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Rhizome Artbase |
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Savoir-Faire |
Emily Short |
2002 |
interactive fiction, fiction, games, Inform |
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soundpoems |
Jörg Piringer |
2002 |
animation, conceptual, kinetic, audio, games, wordtoy, combinatorial, alphabetic, letters |
|
Stud Poetry |
Marko Niemi |
2006 |
poetry, generative, games, wordtoy, combinatorial, javascript |
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SurREAL: Dramatis Personae on the Digital Stage |
Lisbeth Klastrup, Susana Pajares Tosca, Elin Sjursen, Jill Walker Rettberg |
2000 |
games, characters, readers, virtual world |
|
The Doll Games |
Shelley Jackson, Pamela Jackson |
2001 |
identity, parody, games, gender, dolls, non-fiction, HTML, sexuality, siblings, game |
|
The ELO and Two E-Lit Exhibits |
Nick Montfort |
2012 |
libraries, exhibiting, games |
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The History of Hypertext Authoring and Beyond: Interview with Stuart Moulthrop |
Judy Malloy, Stuart Moulthrop |
2011 |
hypertext, history, games, narrative, coding |
|
The Intruder |
Natalie Bookchin |
1999 |
cybertext, games, Jorges Luis Borges, remediattion, perspective, Shockwave, adaptation |
|
Third Hand Plays: "Scrape Scraperteeth" by Jason Nelson |
Brian Kim Stefans |
2011 |
interface, games, digital aesthetics, interaction |
|
This is how you will die |
Jason Nelson |
2005 |
Flash, generative, textual instrument, games, combinatorial, death, gambling, demise, avant-garde, dada, audio |
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Why digital games and networks can help us to change reality and generate concrete changes in social environments |
Patrícia Gouveia |
2011 |
games, social networks, social relations, technology -- social aspects |
|
Workplace is Mediaspace is Cityscape: Nick Montfort on Book and Volume |
Jeremy Douglass |
2006 |
city, interactive fiction, games, constraint, space |
|
Writing Digital Media |
Josh McCoy, Mike Treanor, Ben Samuel, Brandon Tearse, Michael Mateas, Noah Wardrip-Fruin |
2010 |
games, fiction, promacolypse, social interaction games, artificial intelligence, story, authoring system |