|
1999 |
Barry Smylie |
1999 |
audio, Flash, HTML/DHTML, game, history, nostalgia, iconography, pop culture |
|
243 cartes postales en couleurs véritables |
George Perec |
|
combinatorial techniques, interactive, fiction, postcards, algorithm, game |
|
Alletsator |
Pedro Barbosa , Luís Carlos Petry |
2008 |
3D, collaboration, interactive, generative, hypermedia, combinatorial, game, random, quantum opera, cybertheater |
|
Arteroids |
Jim Andrews |
2003 |
literature, game, programming |
|
Avatars Sharing Agency: Metaphor in Interactive Narrative Environments |
Jeff Rush |
2008 |
avatar, agency, negotiation, game, interactive narrative |
|
Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games |
Keith Stuart, Jason Nelson |
2011 |
interview, blog, game, Flash, electronic literature, net art, digital poetry, digital aesthetics, professionalism |
|
Blue Lacuna: Lessons Learned Writing the World's Longest Interactive Fiction |
Aaron A. Reed |
2010 |
interactive fiction, natural language, natural language source code, inform 7, story game, game, character, narrrative, technique |
|
Common Ground: One Night in a Three-story House |
Stephen Granade |
1999 |
interactive fiction, game, character, suburbs, TADS 2 |
|
Croatian Tales of Long Ago |
Helena Bulaja |
2002 |
mythology, folk tales, animation, interactive animation, Flash, game, narrative, children's literature |
|
Default Lives |
M. D. Coverley |
2001 |
hypertext, pachinko, game, choice, destiny, branching path |
|
Digging For The Roots Of Interactive Storytelling |
Carolyn Handler Miller |
2008 |
interactive narrative, history, myth, ritual, game |
|
Ergodic Characters |
Gonzalo Frasca |
1999 |
character, ergodic, game, narrative, secondary character, user control |
|
Game-Based Digitally Mediated Narrative Construction |
Frances Lucretia Van Scoy |
2010 |
short story, novel, Sydney Sheldin, game, text based, artificial intelligence, narrative, game-generated narrative, player character, authoring system |
|
Les 12 Travaux de l'Internaute / The 12 Labors of the Internet User |
Serge Bouchardon |
2008 |
game, mythology, classics, Flash, interactive, satire, user interface, remediation, Hercules |
|
Losing the Lottery |
Eric LeMay |
2012 |
lottery, game, essay, satire |
|
Mimesis: An Integrated Social Networking Application and Computer Game for Exploring Social Discrimination |
D. Fox Harrell |
2012 |
mimesis, social networking, game, discrimination |
|
New Word Order |
Sandy Baldwin |
2003 |
3D, collaboration, game, modding |
|
Passage |
Jason Rohrer |
|
narrative, game |
|
Playable Media and Textual Instruments |
Noah Wardrip-Fruin |
2005 |
game, interactive, hypertext, play, textual instrument |
|
Rememori |
Christine Wilks |
2011 |
Flash, game, e-poetry, memory, disability, poetic game, playable poem |
|
Rider Spoke |
Blast Theory |
2007 |
locative narrative, game, cycling, messages, urban exploration |
|
Screen |
Noah Wardrip-Fruin, Josh Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, Benjamin Shine |
2003 |
CAVE, 3D, collaboration, textual instrument, game |
|
SFZero |
Sam Lavigne |
|
alternate reality game, game, collaboration, San Francisco |
|
Skindoscope |
Martha Carrer Cruz Gabriel |
2007 |
web art, identity, alterity, skin, game, kaliedoscope, Second Life, virtual world |
|
The 4th Search |
Sebastian Elk |
2012 |
Google forms, forms, questionnaire, absurd, game |
|
The Dead Tower |
Andy Campbell, Mez Breeze |
2012 |
3D, game, experimental, poetry, dark, landscape, playable media, playable poem |
|
The Doll Games |
Shelley Jackson, Pamela Jackson |
2001 |
identity, parody, games, gender, dolls, non-fiction, HTML, sexuality, siblings, game |
|
The Glide Project |
Diana Reed Slattery |
2001 |
Flash, lexicon, visual language, translation, game, divination, oracle, glyph |
|
The Machinimatic Moment |
Gregory Turner-Rahman |
2008 |
machinima, narrative, user-generated, game, liminality |
|
This Is Not A Poem |
Alan Bigelow |
2010 |
poetry, game, remix, toy, language engine, DJ, multimodal, narrative |
|
Today I Die |
Daniel Benmergui |
2009 |
game, art game, experimental videogame |
|
Uncle Roy All Around You |
Blast Theory |
2003 |
game, locative narrative |
|
Vienna Underground: The Third Woman Project |
Martin Rieser |
2008 |
sensors, sound art, installed text, performance, bioterrorism, game, locative, video installation |
|
Zombies, Run! |
Naomi Alderman |
2011 |
locative narrative, narrative, iphone, app, game, zombies |