|
A [S]creed for Digital Fiction |
Alice Bell, Astrid Ensslin, David Ciccoricco, Hans Kristian Rustad, Jess Laccetti, Jessica Pressman |
2010 |
narrative, digital fiction, literary criticism, screed, keywords, methodology, critical terms |
|
Better Looking, Close Reading: How Online Fiction Builds Literary-Critical Skills |
John David Zuern |
2012 |
electronic literature, digital fiction, pedagogy, teaching, ethics, close reading, digital textuality, reading-ethics of |
|
Changed |
Andy Campbell |
2011 |
HTML5, javascript, digital fiction, violence, experience, dreams, nightmare, dark, haunting, memories, atmospheric, moody, attack, transient, escape, teenager, girl, mobile phone |
|
Dakota |
Young-Hae Chang Heavy Industries, Young-Hae Chang, Marc Voge |
2001 |
narrative, Flash, digital modernism, digital fiction, road narrative |
|
Dim O'Gauble |
Andy Campbell |
2007 |
narrative, Flash, digital fiction, dreams, vision, future, nightmare, paranormal, video art, glimpsing |
|
Expressive Processing: Digital Fictions, Computer Games, and Software Studies |
Noah Wardrip-Fruin |
2009 |
narrative, game studies, story generation, software studies, platform, authoring system, digital fiction, computer games, algorithmic criticism |
|
Focalization and Digital Fiction |
David Ciccoricco |
2012 |
focalization, narratology, narrative, digital fiction, cybernetic narration |
|
Interview with Andy Campbell: “Digital Fiction and Interactive Fiction” |
Fabio De Vivo |
2010 |
e-literature, interview, digital fiction, interactive fiction |
|
Nightingale's Playground |
Andy Campbell, Judi Alston |
2010 |
animation, Flash, drama, digital fiction, 1980s, mystery, virtual reality, nightingale, dark, haunting, memories, commodore 64, childhood, disappearance |
|
Post-Print Fiction (ENGH 400-002) |
|
|
post-print fiction, fiction, literature, contemporary literature, digital fiction, postmodern fiction, materiality, textuality, authorship, chance, procedural, technology |
|
Process-Intensive Fiction |
Noah Wardrip-Fruin, Michael Mateas, Nick Montfort, Emily Short, Aaron A. Reed, D. Fox Harrell, Pat Redding |
2010 |
digital poetry, digital fiction, computational process, hypertext fiction, interactive fiction, video games, variability, process intensity |
|
Riposte to "A [S]creed for Digital Fiction" |
Kate Pullinger |
2010 |
digital fiction, e-books |
|
State of the Arts |
|
2003 |
publishing, archiving, electronic literature, digital poetry, literary history, digital fiction, interfaces, accessibility, multimedia criticism, academia |
|
Underbelly |
Christine Wilks |
2010 |
animation, Flash, playable media, digital fiction, interactive, audio, voices, multimedia, multimodal, narrative |