3D

Displaying 1 - 56 of 56
Title Author Year Tags
#Carnivast Andy Campbell, Mez Breeze 2013 code poetry, visual poetry, mezangelle, 3D, virtual environment, mobile
Az augmentált valóság média– és kommunikációelméleti hatásai Zoltàn Szüts 2011 3D, augmented reality
Zone Andy Campbell, David Jhave Johnston 2013 3D, dark, dreaming methods, experimental computer game, experimental fiction
Partially Buried University Karen O'Rourke 2010 3D, art game, roof garden, earthwork, collapse
Digital Word in a Palm: Digital Poetry between Reading and immersive Bodily Experience Janez Strehovec 2007 3D, poetry, atmosphere, immersion, embodiment
Hommage a E.A. Vigo Ladislao Pablo Györi 2007 3D
Cavewriting Scott Rettberg, Jill Walker Rettberg, Noah Wardrip-Fruin, Robert Coover, Josh Carroll 2004 CAVE, 3D, collaboration
Inside Blackwell Mansion Claudia Yi Leon 1999 3D, spatial narrative, Quicktime VR, haunted house, voice, narrative
Code: Redact <Redact> Sandy Baldwin, Alan Sondheim 2008 codework, language, performance, embodiment, 3D, choreography, psychoanalysis
Corporeal Poetry: Experiments with 3D Poetry in the MOVE Lab Dene Grigar 2008 3D, lab, media art
Escritas Arcaicas Wlademir Dias-Pino 2007 3D, animations, generative, Brazilian electronic poetry, oi futuro, poiesis
The Poetry Cube Jason Nelson 2007 poetry, cube, system, participation, 3D, Flash
cave.cubes Daniel C. Howe 2005 CAVE, 3D
Aya Karpinska and Daniel C. Howe Chris Funkhouser 2012 3D, spatiality, poetry, installation, geometric, sound, verbal permutation, interactive, multi-sensory
Labylogue Maurice Benayoun, Jean-Pierre Balpe, Jean-Baptiste Barrière 2000 Interactive art, virtual reality, virtual environment, 3D, sound, poetry, software-generated text, algorithmic text generation, networked, installation, speech recognition
R Andy Campbell, Jacob Welby 2012 webgl, dream, nightmare, reality, 3D, visual narrative, experimental games
The Dead Tower Andy Campbell, Mez Breeze 2012 3D, game, experimental, poetry, dark, landscape, playable media, playable poem
human-mind-machine David Jhave Johnston 2009 poetry, 3D, sound seeker, visual poetry, neighbors, obsession, irritation
Between Treacherous Objects Jason Nelson 2006 3D, Flash, poetry, hypermedia
Between Page and Screen Amaranth Borsuk, Brad Bouse 2012 artist's book, markers, fiducials, 3D, webcam, book screen hybrid, puns, paragrams, pop-up book, augmented reality
Home Annette Barbier, Drew Browning 2001 VRML, home, domesticity, 3D
A New "Gospel of the Three Dimensions": Expanding the Boundaries of Digital Literature in Jörgen Schäfer and Peter Gendolla's Beyond the Screen Lisa Swanstrom 2011 3D, locative literature, narrative, genre, interaction, interactive narrative, actor-network theory, ANT, performance, performativity, spatiality
Interview with Dan Waber: “Digital Writing and Writing 3D" Fabio De Vivo 2010 3D, writing, aesthetics
Spamology Irad Lee 2007 spam, visualization, 3D, relationships, patterns, trends
Hyperlinking in 3D Interactive, Multimedia Performances Dene Grigar 2010 3D, hypertext, interactive, performance, linking
The Gravity of the Leaf: Phenomenologies of Literary Inscription in Media-Constituted Diegetic Worlds John Cayley 2010 CAVE, 3D, materiality, surface
lens John Cayley 2006 CAVE, 3D, kinetic typography, letters, spatial relationships
Immersion versus Interactivity: Virtual Reality and Literary Theory Marie-Laure Ryan 1994 3D, literary theory, virtual reality
I, You, We Dan Waber, Jason Pimble 2005 collaboration, Java, literary art, 3D
[theHouse] Mary Flanagan 2006 3D, interactivity, digital poetry, Processing, aleatory, spatiality, relationship, communication
An Interview with John Cayley on "Torus" Rita Raley, John Cayley 2006 3D, spatialization, spatial discourse, cave writing
An Interview with David Knoebel on "Heart Pole" David Knoebel, Rita Raley 2006 3D, spatialization, spatial discourse
The Nihilanth: Immersivity in a First-Person Gaming Mod Sandy Baldwin 2006 3D, video games, modding, game mod, artist commentary
New Word Order Sandy Baldwin 2003 3D, collaboration, game, modding
"mar puro”: An Interview with Aya Karpinska Rita Raley, Aya Natalia Karpinska 2006 3D, spatial discourse
five by five Dan Waber, Jason Pimble 2006 3D, collaboration, Java, static, responsive
Torus John Cayley 2005 CAVE, 3D
Word Museum William Gillespie 2004 3D
TLT vs. LL Ted Warnell 2006 3D, code, codework
Heart Pole David Knoebel 2005 3D, interactive writing, memory
mar puro Aya Natalia Karpinska 2006 3D, spatial
open.ended Daniel C. Howe, Aya Natalia Karpinska 2004 3D, poetry, collaboration, audio
Dreamaphage Jason Nelson 2003 3D, Flash, fiction, interface, audio, memoir, constraints, viral
Screen Noah Wardrip-Fruin, Josh Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, Benjamin Shine 2003 CAVE, 3D, collaboration, textual instrument, game
Roulette Daniel C. Howe, Feliz L. Molina 2008 3D, collaboration, Processing, audio, textual instrument, combinatorial, Java
Palavrador Chico Marinho 2006 narrative, 3D, collaboration, generative, critical/political/philosophical, virtual environment
Façade Michael Mateas, Andrew Stern 2005 3D, collaboration, generative, database, interactive drama, games, artificial intelligence, chatterbot/conversational character, ergodic/interactivity/participation
Andromeda Caitlin Fisher 2008 visual poetry, collaboration, augmented reality, children's literature, 3D, audio
New Word Order: Basra Sandy Baldwin 2006 3D, interpretation, textual instrument, games, violence, hacktivist, game mod
Letter Eduardo Kac 1996 3D, poetry, spatial, navigational, Brazilian electronic poetry, Eduardo Kac
IO (Kac) Eduardo Kac 1990 3D, animation, spatial, binary, early Brazilian electronic poetry, Eduardo Kac
Alletsator Pedro Barbosa , Luís Carlos Petry 2008 3D, collaboration, interactive, generative, hypermedia, combinatorial, game, random, quantum opera, cybertheater
Poemas no meio do caminho Rui Torres 2008 aleatory, animated text, code, digital poetry, experimental literature, Flash, generative poetry, immersion, interactive poetry, poetry generator, sound, 3D, combinatorial
Stream Simon Biggs 2003 installation, interactive, 3D, movement, streams, mapping, remote presence
Precession of the Equinoxes Simon Biggs 2001 generative, 3D, multi-user, reading, dictionary, appropriation
Writing on Complex Surfaces John Cayley 2005 writing surface, CAVE, 3D
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