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#Carnivast |
Andy Campbell, Mez Breeze |
2013 |
code poetry, visual poetry, mezangelle, 3D, virtual environment, mobile |
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Az augmentált valóság média– és kommunikációelméleti hatásai |
Zoltàn Szüts |
2011 |
3D, augmented reality |
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Zone |
Andy Campbell, David Jhave Johnston |
2013 |
3D, dark, dreaming methods, experimental computer game, experimental fiction |
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Partially Buried University |
Karen O'Rourke |
2010 |
3D, art game, roof garden, earthwork, collapse |
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Digital Word in a Palm: Digital Poetry between Reading and immersive Bodily Experience |
Janez Strehovec |
2007 |
3D, poetry, atmosphere, immersion, embodiment |
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Hommage a E.A. Vigo |
Ladislao Pablo Györi |
2007 |
3D |
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Cavewriting |
Scott Rettberg, Jill Walker Rettberg, Noah Wardrip-Fruin, Robert Coover, Josh Carroll |
2004 |
CAVE, 3D, collaboration |
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Inside Blackwell Mansion |
Claudia Yi Leon |
1999 |
3D, spatial narrative, Quicktime VR, haunted house, voice, narrative |
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Code: Redact <Redact> |
Sandy Baldwin, Alan Sondheim |
2008 |
codework, language, performance, embodiment, 3D, choreography, psychoanalysis |
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Corporeal Poetry: Experiments with 3D Poetry in the MOVE Lab |
Dene Grigar |
2008 |
3D, lab, media art |
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Escritas Arcaicas |
Wlademir Dias-Pino |
2007 |
3D, animations, generative, Brazilian electronic poetry, oi futuro, poiesis |
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The Poetry Cube |
Jason Nelson |
2007 |
poetry, cube, system, participation, 3D, Flash |
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cave.cubes |
Daniel C. Howe |
2005 |
CAVE, 3D |
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Aya Karpinska and Daniel C. Howe |
Chris Funkhouser |
2012 |
3D, spatiality, poetry, installation, geometric, sound, verbal permutation, interactive, multi-sensory |
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Labylogue |
Maurice Benayoun, Jean-Pierre Balpe, Jean-Baptiste Barrière |
2000 |
Interactive art, virtual reality, virtual environment, 3D, sound, poetry, software-generated text, algorithmic text generation, networked, installation, speech recognition |
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R |
Andy Campbell, Jacob Welby |
2012 |
webgl, dream, nightmare, reality, 3D, visual narrative, experimental games |
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The Dead Tower |
Andy Campbell, Mez Breeze |
2012 |
3D, game, experimental, poetry, dark, landscape, playable media, playable poem |
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human-mind-machine |
David Jhave Johnston |
2009 |
poetry, 3D, sound seeker, visual poetry, neighbors, obsession, irritation |
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Between Treacherous Objects |
Jason Nelson |
2006 |
3D, Flash, poetry, hypermedia |
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Between Page and Screen |
Amaranth Borsuk, Brad Bouse |
2012 |
artist's book, markers, fiducials, 3D, webcam, book screen hybrid, puns, paragrams, pop-up book, augmented reality |
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Home |
Annette Barbier, Drew Browning |
2001 |
VRML, home, domesticity, 3D |
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A New "Gospel of the Three Dimensions": Expanding the Boundaries of Digital Literature in Jörgen Schäfer and Peter Gendolla's Beyond the Screen |
Lisa Swanstrom |
2011 |
3D, locative literature, narrative, genre, interaction, interactive narrative, actor-network theory, ANT, performance, performativity, spatiality |
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Interview with Dan Waber: “Digital Writing and Writing 3D" |
Fabio De Vivo |
2010 |
3D, writing, aesthetics |
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Spamology |
Irad Lee |
2007 |
spam, visualization, 3D, relationships, patterns, trends |
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Hyperlinking in 3D Interactive, Multimedia Performances |
Dene Grigar |
2010 |
3D, hypertext, interactive, performance, linking |
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The Gravity of the Leaf: Phenomenologies of Literary Inscription in Media-Constituted Diegetic Worlds |
John Cayley |
2010 |
CAVE, 3D, materiality, surface |
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lens |
John Cayley |
2006 |
CAVE, 3D, kinetic typography, letters, spatial relationships |
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Immersion versus Interactivity: Virtual Reality and Literary Theory |
Marie-Laure Ryan |
1994 |
3D, literary theory, virtual reality |
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I, You, We |
Dan Waber, Jason Pimble |
2005 |
collaboration, Java, literary art, 3D |
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[theHouse] |
Mary Flanagan |
2006 |
3D, interactivity, digital poetry, Processing, aleatory, spatiality, relationship, communication |
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An Interview with John Cayley on "Torus" |
Rita Raley, John Cayley |
2006 |
3D, spatialization, spatial discourse, cave writing |
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An Interview with David Knoebel on "Heart Pole" |
David Knoebel, Rita Raley |
2006 |
3D, spatialization, spatial discourse |
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The Nihilanth: Immersivity in a First-Person Gaming Mod |
Sandy Baldwin |
2006 |
3D, video games, modding, game mod, artist commentary |
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New Word Order |
Sandy Baldwin |
2003 |
3D, collaboration, game, modding |
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"mar puro”: An Interview with Aya Karpinska |
Rita Raley, Aya Natalia Karpinska |
2006 |
3D, spatial discourse |
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five by five |
Dan Waber, Jason Pimble |
2006 |
3D, collaboration, Java, static, responsive |
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Torus |
John Cayley |
2005 |
CAVE, 3D |
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Word Museum |
William Gillespie |
2004 |
3D |
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TLT vs. LL |
Ted Warnell |
2006 |
3D, code, codework |
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Heart Pole |
David Knoebel |
2005 |
3D, interactive writing, memory |
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mar puro |
Aya Natalia Karpinska |
2006 |
3D, spatial |
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open.ended |
Daniel C. Howe, Aya Natalia Karpinska |
2004 |
3D, poetry, collaboration, audio |
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Dreamaphage |
Jason Nelson |
2003 |
3D, Flash, fiction, interface, audio, memoir, constraints, viral |
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Screen |
Noah Wardrip-Fruin, Josh Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, Benjamin Shine |
2003 |
CAVE, 3D, collaboration, textual instrument, game |
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Roulette |
Daniel C. Howe, Feliz L. Molina |
2008 |
3D, collaboration, Processing, audio, textual instrument, combinatorial, Java |
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Palavrador |
Chico Marinho |
2006 |
narrative, 3D, collaboration, generative, critical/political/philosophical, virtual environment |
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Façade |
Michael Mateas, Andrew Stern |
2005 |
3D, collaboration, generative, database, interactive drama, games, artificial intelligence, chatterbot/conversational character, ergodic/interactivity/participation |
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Andromeda |
Caitlin Fisher |
2008 |
visual poetry, collaboration, augmented reality, children's literature, 3D, audio |
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New Word Order: Basra |
Sandy Baldwin |
2006 |
3D, interpretation, textual instrument, games, violence, hacktivist, game mod |
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Letter |
Eduardo Kac |
1996 |
3D, poetry, spatial, navigational, Brazilian electronic poetry, Eduardo Kac |
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IO (Kac) |
Eduardo Kac |
1990 |
3D, animation, spatial, binary, early Brazilian electronic poetry, Eduardo Kac |
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Alletsator |
Pedro Barbosa , Luís Carlos Petry |
2008 |
3D, collaboration, interactive, generative, hypermedia, combinatorial, game, random, quantum opera, cybertheater |
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Poemas no meio do caminho |
Rui Torres |
2008 |
aleatory, animated text, code, digital poetry, experimental literature, Flash, generative poetry, immersion, interactive poetry, poetry generator, sound, 3D, combinatorial |
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Stream |
Simon Biggs |
2003 |
installation, interactive, 3D, movement, streams, mapping, remote presence |
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Precession of the Equinoxes |
Simon Biggs |
2001 |
generative, 3D, multi-user, reading, dictionary, appropriation |
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Writing on Complex Surfaces |
John Cayley |
2005 |
writing surface, CAVE, 3D |